{include file="war3ftstats_header.html"}
{literal}
![]() Vampiric Aura"; break; case 2: $var = " ![]() Unholy Aura"; break; case 3: $var = " ![]() Levitation"; break; case 4: $var = " ![]() Suicide Bomber"; break; } break; case 2: switch ($ability){ case 1: $var = " ![]() Invisibility"; break; case 2: $var = " ![]() Devotion"; break; case 3: $var = " ![]() Bash"; break; case 4: $var = " ![]() Teleport"; break; } break; case 3: switch ($ability){ case 1: $var = " ![]() Critical Strike"; break; case 2: $var = " ![]() Critical Grenade"; break; case 3: $var = " ![]() Reincarnation"; break; case 4: $var = " ![]() Chain Lightning"; break; } break; case 4: switch ($ability){ case 1: $var = " ![]() Evasion"; break; case 2: $var = " ![]() Thorns Aura"; break; case 3: $var = " ![]() Trueshot Aura"; break; case 4: $var = " ![]() Entangle Roots"; break; } break; case 5: switch ($ability){ case 1: $var = " ![]() Pheonix"; break; case 2: $var = " ![]() Banish"; break; case 3: $var = " ![]() Siphon Mana"; break; case 4: $var = " ![]() Flame Strike"; break; } break; case 6: switch ($ability){ case 1: $var = " ![]() Healing Wave"; break; case 2: $var = " ![]() Hex"; break; case 3: $var = " ![]() Serpent Ward"; break; case 4: $var = " ![]() Big Bad Voodoo"; break; } break; case 7: switch ($ability){ case 1: $var = " ![]() Fan of Knives"; break; case 2: $var = " ![]() Blink"; break; case 3: $var = " ![]() Shadow Strike"; break; case 4: $var = " ![]() Vengeance"; break; } break; case 8: switch ($ability){ case 1: $var = " ![]() Impale"; break; case 2: $var = " ![]() Spiked Carapace"; break; case 3: $var = " ![]() Carrion Beetles"; break; case 4: $var = " ![]() Locust Swarm"; break; } break; } return $var; } function description($race,$ability){ switch($race){ case 1: switch ($ability){ case 1: $var= "Gives you life leech"; break; case 2: $var= "Gives you a speed boost, also all weapons make you move at the same speed"; break; case 3: $var= "Allows you to jump higher"; break; case 4: $var= "Player will explode when he dies, killing enemies around him"; break; } break; case 2: switch ($ability){ case 1: $var= "You become partially invisible"; break; case 2: $var= "Gives you more health at the start of each round"; break; case 3: $var= "When you shoot someone you have a chance of rendering them immobile for 1 second"; break; case 4: $var= "Ability to teleport where you are looking"; break; } break; case 3: switch ($ability){ case 1: $var= "Gives you a chance of doing more damage on each shot"; break; case 2: $var= "Will ALWAYS more damage when you hit someone with a grenade"; break; case 3: $var= "Gives you a chance in respawning with the equipment you had before you died last round"; break; case 4: $var= "Ability to cast chain lightning, damage decreases by 2/3 each jump"; break; } break; case 4: switch ($ability){ case 1: $var= "Gives you a chance of evading a shot"; break; case 2: $var= "Does mirror damage to the person who shot you"; break; case 3: $var= "Does extra damage on each of your bullets"; break; case 4: $var= "Immobilizes enemy for 10 seconds."; break; } break; case 5: switch ($ability){ case 1: $var= "You have a chance of reviving the first teammate who dies"; break; case 2: $var= "You have a chance of slapping your enemy"; break; case 3: $var= "Steal money from your enemy"; break; case 4: $var= "You receive a flame thrower"; break; } break; case 6: switch ($ability){ case 1: $var= "Heals yourself and your nearby teammates"; break; case 2: $var= "You have a chance of turning your enemy into a big goober"; break; case 3: $var= "You receive serpent wards each round that damage nearby enemy units"; break; case 4: $var= "Invincibility for 2 seconds"; break; } break; case 7: switch ($ability){ case 1: $var= "You have a chance of becoming a mole"; break; case 2: $var= "Disables ALL enemy ultimates and reduces damage from moles"; break; case 3: $var= "You have a chance of hurling a poisoned dagger at the enemy"; break; case 4: $var= "You will respawn once with 50 health"; break; } break; case 8: switch ($ability){ case 1: $var= "Distorts the enemy"; break; case 2: $var= "Does mirror damage to the person who shot you, you also gain armor"; break; case 3: $var= "You have a chance of your beetles attacking the enemy when on target"; break; case 4: $var= "A Swarm of Locusts attacks the enemy"; break; } break; } return $var; } function race2($num){ switch ($num){ case 1: $var = "Undead Scourge"; break; case 2: $var = "Human Alliance"; break; case 3: $var = "Orcish Horde"; break; case 4: $var = "Night Elves of Kalimdor"; break; case 5: $var = "Blood Mage"; break; case 6: $var = "Shadow Hunter"; break; case 7: $var = "Warden"; break; case 8: $var = "Crypt Lord"; break; } return $var; } ?> |
" . Chr(10);
echo " "; if($nameexists<>"") echo $nameexists; else if($playername<>"") echo $playername; else if($idexists<>"") echo $idexists; echo "'s Race Information " . Chr(10); $x=0; # CLOSING FIRST TABLE # echo " |
" . Chr(10); $i=0; while($i<2 && $recordcount>0){ $race=$my_row[3]; if($race!=0){ if ($i == 1) echo " | ";
$xp = $my_row[2];
$skill1=$my_row[4];
$skill2=$my_row[5];
$skill3=$my_row[6];
$skill4=$my_row[7];
# CREATING NEXT TABLE #
echo "
|